Saturday, September 25, 2010

Sculpting Muscles.

Today I started putting clay muscles on my mannequin. At first I found it hard to read the books instructions, however, after my first few muscles I got into the swing of things. Also I found it odd that the book does not tell you to model each muscle in a specific order. Often it would show only one muscle without any others. This was a challenge because I would have to remove some muscles in order to put new ones on, or I had to squeeze muscles into places where the almost did not fit with the other muscles already in place. I wish that the skeleton and the clay were flexible so that I could really see what muscles were being used in each movement.

Thursday, September 16, 2010

Entry Number Two

Today in life drawing we did a study on the spine using the skeleton models. I liked this because it allowed vision to the spine through the stomach. This made it easy to draw the curves of the spine from any angle. I think that this practice session will be very helpful when it comes time to draw a live model. Seeing the spine without flesh and muscle etc. gave me a better understanding of how to shape the spine from the front, back and side angles, and this knowledge will definitely be applied to my drawings from here on out.

Friday, September 10, 2010

First Post

Hello,

My name is Peter J. VanDusartz IV. I have always been interested in creation. At a young age, while most of my friends wanted to be videogame testers, I wanted to be a videogame maker. The first game that allowed me a glimps into that world was Tony Hawk Pro Skater 2. It had a very functional level designer, and I would spend hours developing complex skateparks for my friends to skate.

I am in the multimedia concentration, and hope to double major in the new videogame design program.

Over the summer I developed my online portfolio which you can find here.

The portfolio itself is probably my most accomplished work.

So far my favorite course at Stout has been Digital Narrative 1, because it taught me a lot about writing screenplays and scripts, and the story structure.

I am taking Life Drawing because I like to draw, and character design is something that I would like to get very good at. Life Drawing will help me develop the skills necessary for suck tasks.

When I graduate, I would like to ether work as a freelance designer of interactive medias including the web, or work for a very large game developer creating games that tell incredible stories while allowing the user to make their own choices.